Handled interestingly in the more recent Call of Duty games.As above, there are exceptions in cases where the gun is loaded one round at a time. Almost every FPS that features reloading features this trope.This is particularly egregious when reloading also makes you move more slowly or imparts some other penalty apparently, the act is so sacred that it's impossible to run lest it be interrupted! Also note that this doesn't even avert some of the above inconsistencies if enemies can prevent you from reloading (by knocking you down, for example). Get caught reloading while an alien-Nazi-zombie-terrorist is eating your face? Your character will refuse to stop and switch to his sidearm no matter what. Some games will take this a step further, and make it so you can't stop reloading no matter how inconvenient it is. It's almost like the physical act of reloading is merely a formality that's completely divorced from actually being able to shoot more. Get knocked down by an explosion after inserting a new mag, but before the Dramatic Gun Cock? Too bad for you, the old mag has mysteriously teleported into your gun and you'll have to restart the entire process.
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Holding ten in the tubular magazine, reloading is a matter of pushing up the spring from the base of the barrel to the end of the magazine and twisting the barrel open. This lever-action rifle is modern variant on the design, that is, being chambered to fire modern 10mm rounds. To modify, please edit the source page.īased on the Henry rifle, this centuries-old firearm design can be easily found around the Point Lookout area. The following section is transcluded from Lever-action rifle.